Take a mission
Each mission drops you into a real, vulnerable environment with a briefing and an objective. Recon it, find the way in, own it.
+150–900 XP[GAMIFIED OFFENSIVE SECURITY · EARLY ACCESS]
H4T turns penetration testing into a game you can't put down. Break into live lab targets, capture flags, earn XP and climb the ranks, from your first port scan to full domain compromise.
[THE GAME LOOP]
No 40-hour video courses. You learn by doing, and the game tracks every skill you pick up.
Each mission drops you into a real, vulnerable environment with a briefing and an objective. Recon it, find the way in, own it.
+150–900 XPFlags mark progress through the kill chain. Stuck? Spend XP on hints. The game rewards persistence, not just speed.
Hints · Streaks · CombosXP unlocks harder operations, new skill branches and badges you can show off. Climb the season leaderboard against other operators.
7 ranks · Seasons[FIRST LOOK · BETA BUILD]
These are real screens from our first beta mission, Kestrel Logistics. You talk your way into the building, sit down at a workstation and work the kill chain all the way to the domain controller.
01 · BRIEFING
Every engagement opens with a proper brief: scope, rules of engagement and the objectives you're being paid to hit.
[PROGRESSION]
Seven ranks mapped to real-world offensive skills. Each tier unlocks harder targets and new skill branches, and gets you closer to job-ready.
TIER 1 · 0 XP
Linux fundamentals, networking basics and your first nmap scan. Everyone starts here.
[WARM-UP CHALLENGE]
This is a taste of mission #0. Find the flag and submit it in the terminal. If you get stuck, type help.
submit H4T{...}[EARLY ACCESS WAITLIST]
Waitlist members get first access to the beta, plus founding-operator perks that won't come back.
We'll email you as soon as your access is ready.
No spam. Just launch news and your invite. Unsubscribe anytime.
[FAQ]
No. The first rank assumes you've never opened a terminal. Missions scale up as you go, and hints are always available if you're stuck.
Yes. Every target is an isolated lab environment we own and run for training. You'll learn real offensive techniques and the ethics and rules of engagement that come with them.
No. Labs run in the browser, so a reasonably modern laptop and a stable connection are enough.
The skill tree maps to the techniques used in real engagements and the major offensive certifications. The goal is practical, job-ready skill, not trivia.
We're opening access to the waitlist in waves. Pricing will be announced to waitlist members first, and founding operators keep their perks however pricing ends up.